I am failing to see how to make one light visible only for one player.
I tried to spawn the light by client after start but still all clients are able to see the light.
I tried to create custom event that is executing on owning client. That event spawns light (supposed) on client and that light should be visible only for that client since there are no replications for that light.
It works with meshes and ownership but not with lights. How do I create light only visible to owner or one client?