Hello, I have a skysphere with a material/texture applied to it, and I’d like to use directional lighting for my planets, but this lights up half of my skysphere. I know there is a way to make the light not affect my sphere (or make my sphere not affected by light) but I can not for the life of me find it. I know it exists because I did this exact thing before with the same material in a previous project I nolonger have. I’m pretty sure it’s a checkbox somewhere but I can’t find it…
Disable Cast Shadows for the mesh in Details panel, and set it’s material to Unlit, use your diffuse texture for Emissive.
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Perfect that did the trick! I had all of that except the material set to Unlit, and I couldn’t find that because every time I entered the Material Editor I had the texture node selected (hiding the “overall” options)
Thanks!