Make an object invisible but with shadows

if it is a static object in the world (not a blueprint)

  1. select the object
  2. go to it’s details panel
  3. go to the rendering section
  4. set the Actor Hidden In Game flag to true
  5. go to the Lighting section
  6. set the Cast Hidden Shadow flag to true

if it’s in a Blueprint, select the component and do the above in its details panel. Hope this helps!

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