Major Visual Fidelity Loss (Critical Failure of Volumetric Lighting, Glow Assets, and Global Illumination) compared to Legacy Builds Save the World

Summary:

Since engine transitions, the lighting and atmospheric depth in Save the World has significantly degraded. The original highcontrast “thrilling not horror” aesthetic is lost due to several broken rendering components. This regression directly impacts the core gameplay loop by removing the visual feedback for storm intensity on all surroundings and atmospheric hazards, which were fundamental to the survival thriller experience.

Please select what you are reporting on:

Verse

How to Reproduce:

  1. Load into any Save the World mission (Stonewood.Plankerton,Twine Peaks)

  2. Observe emissive assets like car headlights and back lights, glowing signs or Street Lamps.

  3. Observe the horizon and interior areas for volumetric scattering and fog density.

  4. Compare current visuals with the attached screen shots at the bottom

Expected Results:

  • Volumetrics: Volumetric fog should react dynamically to light, creating atmospheric Rays and depth.

  • Emissive Glow: street lamps and other light emitting assets should have a distinct, glowing Bloom effect.

  • Post Processing: The game should reflect the high contrast, moody visual identity intended for the StW experience.

Observed Results (Visual):

  • Flat Atmosphere: The world lacks depth, the thick, eerie fog that used to react to the sun or moon is missing.

  • Lamps/Signs/Cars/Signs without Glow: Light sources look like flat textures, there is no glow or light aura (Bloom) surrounding them, making them feel disconnected from the environment. not even shadows are being casted by the light.

  • Broken Visual Identity: Interiors are overly bright or unnaturally lit, and the night cycles lack the intended high contrast mood.

Platform:

All Plattforms Pc, Playstation, Xbox

Island Code:

Save the World Bug Report

Video Link: https://www.reddit.com/r/FORTnITE/comments/1sapwur/the_broken_lighting_save_the_world/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Attached Screenshots from v1.8

Suburbs (Night)

Suburbs (Day)

City (Night)

City (Day)

City (Night)

Suburbs (Night)

City (Day)

Suburbs (Night)