As seen below, I right-clicked Factory_T1 in the outliner and pressed “duplicate hierarchy”. However, that didn’t move all actors to Factory_T2 causing a messed up folder structure where half of the actors are in the old folder. DM me to send you the project file if you want to repro it.
Thanks for the suggestion. Unfortunately nested folders break this. I’m depending on being able to duplicate the parent folder with all the children in the correct folders in order for all my triggers and verse devices to automatically link. If I find a solution, I will reply back.
Yes that works for me too, however it would be nice if all duplication methods work, because its currently confusing that only 1/3 duplication methods are reliable, and my assumption is that its the same in UE5 too. Generally multiselection is very busted in UEFN, you cannot rect select things +obscure in viewport at all. Selection and duplication are core editor features and both are very troublesome atm