Please watch with annotations as i describe things in it. I go through all the viewport visibility options. The only thing that renders correctly is the wireframe.
at around 2:00 mins is the render density which i caught while screen capping. Normally, the same objects and materials are green in shader density view. Here they are supernova color.Basically something broke and nothing renders correctly. Geo is invisible, materials, textures, and lighting is wrong. A Major problem is that objects behind a wall, say, get rendered through the wall. For example, if i move down through the terrain, i can then see the geometry above. If i am above everything, the buildings etc, do not show.
I have no idea what the problem is or what its called so i can do minimal searching. Hence I made the vid. I’ve never seen anything like it.