Major - Custom Landscape material bug.


This is how my custom landscape material looks ingame

This is how it looks like inside of UEFN
Please help! Thank you

This is still a problem for us, could we get help if possible please :slight_smile:

Hey there @Burnout.exe @KyleDev, the team is investigating but one member mentioned the following:

FWIW We are experiencing similar on our maps. We traced it back to the MS_Default material that gets created by Quixel. There is a DitherTemporal node in the material that causes the problem.

Maybe give that a look? Thanks!

We don’t have any nodes in our Material that match the same name

@Burnout.exe understood. We’ll investigate further.

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@Burnout.exe @KyleDev this issue could be shadow related. Could you try running the following commands in the client console?

r.shadowquality 0

And

r.contactshadows 0

EDIT: Just remembered you don’t have access to the client console on PublicTest. Let me try.

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Hello @HalcyonKnight96
Did you find a fix for this? We still have the same problem on our project

@KyleDev just heard back from some landscape folks today. We’re still working on the issue but I’ll let you know if we need any additional info.

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