This is how my custom landscape material looks ingame
This is how it looks like inside of UEFN
Please help! Thank you
This is still a problem for us, could we get help if possible please
Hey there @Burnout.exe @KyleDev, the team is investigating but one member mentioned the following:
FWIW We are experiencing similar on our maps. We traced it back to the MS_Default material that gets created by Quixel. There is a DitherTemporal node in the material that causes the problem.
Maybe give that a look? Thanks!
We don’t have any nodes in our Material that match the same name
@Burnout.exe understood. We’ll investigate further.
@Burnout.exe @KyleDev this issue could be shadow related. Could you try running the following commands in the client console?
r.shadowquality 0
And
r.contactshadows 0
EDIT: Just remembered you don’t have access to the client console on PublicTest. Let me try.
Hello @HalcyonKnight96
Did you find a fix for this? We still have the same problem on our project
@KyleDev just heard back from some landscape folks today. We’re still working on the issue but I’ll let you know if we need any additional info.