Major - Conditional Button stopped working since latest update

Do you have “Infinite Resources” enabled in your new project, but disabled in your old project? That could explain the difference. It’s enabled in new projects by default, and it appears to break the Conditional Device. If you have Infinite Resources the Conditional Button may think you have an infinite number of any Consumable that is classified as a Resource. Some Consumables like Keycards or Ammo are fine, because they’re not counted as Resources.

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If this fix works for you like it did for me, this is the third post I’ve seen with a creator getting mixed up by the Infinite Resources setting, with multiple comments agreeing. So whether this is an intentional feature or not on Epic’s part, it’s clearly confusing for creators. IMO by “Infinite Resources” should only apply to Building Resources not all World Resources like Consumables, so that the Conditional Button will work for all Consumables by default. I’ll make a feature request later once I hear back from you and the second poster that Infinite Resources was the culprit.

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