Major - Conditional Button stopped working since latest update

The conditional button since the new update isn’t working as intended. When you drag it into the scene it does not work as expected.

  • Missing Items text does not appear.
  • Not Enough Items Event does not trigger.
  • On Activated Event triggers on first interaction, even if the condition of Key Item required is not met

I’ve also a previous project with conditional buttons in, and they seem to work. I can duplicate them no problem. However, tested in a completely empty project and not working at all.

Repo Steps

  • Add Conditional Button, Add Missing Items Text, Add Interaction Text, Add Key Item, Sleek Mechanical Parts.
  • Add Beacon device (to test event), Set Enabled at Game Start to False, Set Enabled Event Binding to Conditional Button On Not Enough Items event.
  • Add Spawner (to test event), Set Spawn Item Event Binding to Conditional Button On Activated event. Set Item, e.g. Acorn.

Observed results

  • Player has no Key Item
  • Walking near conditional button, only Interact Text is displayed
  • On Interact with Conditional Button, Spawner triggers.
  • No Beacon Enabled, no visible beacon.

Expected Results

  • Player has no Key Item
  • Walking near conditional button, Missing Item Text is displayed
  • On interact, Text displays Cannot Do that Now
  • X appears on conditional button hologram display
  • Beacon device is Enabled and Beacon is Visible
  • Spawner does not trigger.

Hope that helps, I’ve also posted this using the bug form.

@JallsoppPL Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

Hi @Stevie-Moon, yes already done so :slight_smile:

1 Like

I can confirm this is the case. The conditional button is broken…

Do you have “Infinite Resources” enabled in your new project, but disabled in your old project? That could explain the difference. It’s enabled in new projects by default, and it appears to break the Conditional Device. If you have Infinite Resources the Conditional Button may think you have an infinite number of any Consumable that is classified as a Resource. Some Consumables like Keycards or Ammo are fine, because they’re not counted as Resources.

image

If this fix works for you like it did for me, this is the third post I’ve seen with a creator getting mixed up by the Infinite Resources setting, with multiple comments agreeing. So whether this is an intentional feature or not on Epic’s part, it’s clearly confusing for creators. IMO by “Infinite Resources” should only apply to Building Resources not all World Resources like Consumables, so that the Conditional Button will work for all Consumables by default. I’ll make a feature request later once I hear back from you and the second poster that Infinite Resources was the culprit.

Other posts:

2 Likes

@GraemeBB the disable “Infinite Resources” fix I mentioned above might work for you too? Let me know because I’ll add you to the list of people who had this problem when I write a feature request.

I actually responded on that other thread but yes, that solved the issue. We definitely need a feature request put in to allow that if possible. At least, it should be in the docs perhaps if it isn’t. Thank you for the response! I ended up sorting it out myself by fluke but now it’s confirmed what solved it.

Hey, could y’all upvote my Feedback / Request about this? I attached 4 Conditional Button bug reports to show how many creators are confused.

3 Likes

Thanks for helping out folks and gathering info. We’re aware of the issue now, thanks to creators chatting about it like in here :slight_smile:

2 Likes

Same Issue for me. the infinite resources fixed my issue. Thanks. Need this in the docs and or a fix.