Audio tracked in the sequencer re-triggers at certain times.
The most consistent way to trigger is to change volume settings in the menu.
This is extremely upsetting to the end user experience, it completely ruins the timing of cinematic if the player choses to adjust their volume, which is very likely to happen.
The worst part about this is that I cannot reproduce the events with devices, device logic and direct binding signaling just does not hold up timing wise.
I have this new set up with triggers, timers, all sort of attempts to get it to work as well and I just get false audio fires, and bad timing at best.
Hey @Cardin , we are looking into this. Did this happen on the recent update ( just wanted to narrow down if it was working before ). Is resizing the game window part of the repro steps? Also, does this happen with adjusting ‘main’ and ‘music’ sliders ?
Yes, resizing the window causes the retrigger, as well as adjusting any of the sliders. It is intermittent however. The issue did exist prior to 24.00, as I noticed it toward the end of 23.50.