Blocker - Cinematic Sequences issues on PS5 and Switch

So I was doing platform testing of my game, and I noticed that when playing on a PS5 and Nintendo Switch, the following will happen:

-The audio track inside a cinematic sequence will restart randomly (sometimes, 4-5 times in a row, in PS5). Happens in both Switch and PS5
-A sequence will get stuck on a custom camera and freeze the game and the player (this happened on PS5 on the second playthrough). Respawning allowed me to continue, but I was lucky it worked for that segment, it may not work in other segments. Also issues like these prevent me from adding a permadeath system, because it may get the player stuck if it happens.
-Audio will loop and replay past the sequence end, not only ruining the atmosphere but causing a lot of loud noises in the process (happened on PS5, on the second playthrough).
-The footage of a sequence will lag behind and at the end there will be visual glitches where it fast forwards to the end. Happened twice on the second playthrough of PS5

More info on how I did the tests:
-Test on Switch was done on fresh restart through the power button. I only had the sequence audio loop in a single playthrough 4 times (there are many cutscenes in the game).
-Test on PS5 was done through a fresh restart as well. Then, I left it to power off due to inactivity, then I got a connection error and without exiting the game I started a new session through UEFN (which made the game be a lot more buggy). Not sure if that’s going to be the final user experience, but I want to make sure they don’t get to play what I did because it was a horrible and buggy game experience. I also have my PS5 on a wireless connection and the signal is pretty low, so maybe that is what is causing the issues.

If you want to test on your side (for Epic), DM me to provide a code.

I confirmed that the audio issues are being tracked.

A sequence will get stuck on a custom camera and freeze the game and the player (this happened on PS5 on the second playthrough). Respawning allowed me to continue, but I was lucky it worked for that segment, it may not work in other segments. Also issues like these prevent me from adding a permadeath system, because it may get the player stuck if it happens.

Was this a one time bug or do you have a reproduction case?

One time unf. Gut feeling is that two sequences playing at the same time with blending cause the blend to not happen with the player camera. I ll test more when I get the chance