I created an empty layer that only has a widget to show the main menu. But when I simulate the level to display it, it looks like the image is not in the foreground, like its opacity is not full and/or there is something transparent overlapping my background. Also I noticed that some colors are distorted and are not like my original render. What could be the causes?
After I import, UE changes the colors and brightness, I don’t understand why. Also as I was telling you, if you notice the text, despite having opacity 1 and Zorder 1 while the background has Zorder 0, it is still not completely opaque and you can see the background.
In design mode the opacity is correct, colors aside, the brightness is too, after I adjusted some values.
Do you need more specific screens? Also if you look carefully at the screens I’ve already sent, you can see how absurd it is that in the designer, it looks different than it does in simulation. It makes me wonder, could it be some setting on my monitor that’s creating the problem? Or is it to be completely ruled out?