MAIN MENU BACKGROUND ISSUE

Hello ev! :slightly_smiling_face:

I created an empty layer that only has a widget to show the main menu. But when I simulate the level to display it, it looks like the image is not in the foreground, like its opacity is not full and/or there is something transparent overlapping my background. Also I noticed that some colors are distorted and are not like my original render. What could be the causes?

Thank y’all so much!

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Is the opacity of your canvas set to 1?

( or do you have a background blur component? )

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@ClockworkOcean

Yes sir! Everything have opacity to 1. Text too. But I can see the background trought the text also. I don’t know why.

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A picture would help :wink:

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@ClockworkOcean
(UE Widget in Play)


(Widget Designer Mode Panel)

(Original render)

After I import, UE changes the colors and brightness, I don’t understand why. Also as I was telling you, if you notice the text, despite having opacity 1 and Zorder 1 while the background has Zorder 0, it is still not completely opaque and you can see the background.
In design mode the opacity is correct, colors aside, the brightness is too, after I adjusted some values.

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There can be a lot going on in a widget.

Have you tried making a widget with literally 3 things in it

1 canvas

2 background

3 text

?

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This is all it currently contains @ClockworkOcean

Do you need more specific screens? Also if you look carefully at the screens I’ve already sent, you can see how absurd it is that in the designer, it looks different than it does in simulation. It makes me wonder, could it be some setting on my monitor that’s creating the problem? Or is it to be completely ruled out?

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It looks simple, I would still try the experiment ( I see reports of widgets doing strange things, only to work in a new one ).

A lot of people talk about imports not keeping the colors correctly, so that is probably a separate issue.

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What should I try? Make another widget? I have others in the project and none of them have opacity issues like this one. @ClockworkOcean

:smiling_face_with_tear:

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Like I said

( make a new one, I mean )

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@ClockworkOcean Yes I made several widgets in the same project. Only this one has problems with opacity. However I solved the colors.

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You’re not getting it :slight_smile:

You have to scrap this widget, and make it again. Sometimes that kind of thing is necessary, for some unknown reason.

It might well not solve this, but at least you will have tried that step.

:smiling_face_with_tear: You’re hurting me, but I know it’s for the greater good. @ClockworkOcean

Anyway, about the colors issue (my case, from Blender to UE) , I solved it changing this parameter in the txt details panel :

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@ClockworkOcean
You’re right… I’ll let you know so..! :saluting_face:

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@ClockworkOcean

I recreated the widget but the problem persists :confused:

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Darn. Ok, but you had to try that.

Very strange, I don’t get it… :thinking:

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Me neither…never happened before. Shall I recap the steps I took to make the widget? :woozy_face: :confused:

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Opacity (alpha) of text can be changed in Appearance (color and opacity) and in Rendering (render opacity). Check those values.

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@Dejan33
Both, in appearance and render settings , opacity is always 1.

I’m starting to suspect that the problem is that I rendered in rgba instead of rgb.