Luoshuang's GPULightmass

Is it possible to use a different GPU For computing? Since UE4 already uses a lot of vram, could I tell to the GPU lightmass to use a different GPU instead for computing? (I know it doesn’t support multiple gpus yet but just asking as a way to improve vram usage)

Could you please? I have no idea how to install it (or how to configure quality for that matter) used to do it with LightmassConfigurator but apparently it doesn’t work anymore?

Thanks

Sorry if it has been discussed before, but neither 's nor the native GPU lightmass seems to work with my card (3060 ti). I can get the CPU working fine, but any attempt with the GPU solution results in softer shadows but no GI at all. I can get real time ray tracing GI, but no bake. I’ve tryed with 4.26 and 4.25. Can anyone point to a direction?

how do fix it ? very noisy and vibrate

Hey folks, it’s been a while since I played around with 's GPUlightmass. Last time I used this Lightmass Configuration script and it got me perfect results and fast baking times without any hassle.

Then I got a new RTX card and tried the official GPU lightmass that came with 4.26 but the results aren’t great so I came back for 's. Turns out the Lightmass Configuration script no longer works, and I’m not sure how to edit the settings in the BaseLightmass.ini files to get similar results anymore.

I already have some values cranked up a bit and I’m still getting some artifacts. Build quality is set to Production, I’ve increased NumPrimaryGISamples to 128 and NumSecondaryGISamples to 64 in the BaseLightmass.ini file, and here are my global Lightmass settings attached.

There’s some light leaking through the edges of my garage door, even though there are no gaps between the meshes, and the contact shadows on the closet doors are inconsistent and some even sort of pixelated.

Any ideas on how to fix it?

I have the exact same problem in 4.25.4

GPU works partially (No GI baked from area lights) but enabling Virtual Lightmass breaks the plugin:

Virtual Texture on:

Are you using Area Lights? I have the exact same problem with a 1660 Super, but only with Area Lights:

See post https://forums.unrealengine.com/development-discussion/rendering/1460002--s-gpulightmass?p=1838570#post1838570

Hello, has anyone else encountered an error that says “an illegal memory access was encountered” after pressing build? I saw in an older post that says to lower the GPU base clock, so I tried using MSI Afterburner and lowered it down about 50-200MHz (my GPU is a GTX 1060 6GB card which has a base clock of 1506MHz) but still the error appears. Can anyone help? Thanks!

Hi,
Its Raytracing AO, you can turn it off in your Postprocessign Volume.

Hey guys. With the official 4.26 gpulightmass release, noticed if you import the baked maps from gpu to a Android package… i doesnt work. gives you the Lighting Needs Rebuild message. I tried EVERYTHING so i think its a bug. Now… does this version of gpu lightmass export fine to Android?

I am using Luoshaung’s GPU lightmass with 4.26 is there a way I can artificially increase the amount of indirect light? like increasing the indirect intensity on a specific light or in the world settings? It does not seem to make any difference for me when tweaking them.

Hello, I cant download this anymore, is there another page or link I could go to ?
Thank you

I have the same problem.

Works here.

Hey ! Noob question : Do GPU baking work with indirect lighting intensity ? I set a value like 5000000 in a point light but makes no difference. Dunno if the question was post before ?

However thx for the good job you’ve already done !

Hello.
It would be very difficult to implement this code to control the quality of the LQ LightMap. As this article describes.https://www.zhihu.com/people/jalenzhou/posts
I have tried but I don’t understand much and it gives me an error.

I have a RX 580 graphics card but I have installed gpu lightmass but it gives ‘’ cuda driver version insufficient for cuda runtime version ‘’ error … what should I do …

Cuda = NVidia.

From the first post of this topic:

"Limitations:

  • Written in CUDA so NVIDIA only."

Hello guys, am facing a problem with 's GPULightmass and Quixel Megascans. If I increase the light map resolution I get black spots. I import - export the same model in blender and this time i looks ok. I am using Rtx 3090.

Can you Please update it for 4.26.1 ?
I’m using an old GPU and if you update it, I will be very Glad.

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