Lumen weird black halo with the use of sun

I haven’t found a real solution for this but I figured out what causes the problem. It is based in Post Process Volume - Lens - Local Exposure. If you tune down Highlight Contrast Scale a lot then the difference between highlighted and non-highlighted surfaces is too large and that is causing the problem. What helped me a lot is to play around with the seetings for Highlight Contrast scale and Shadow contrast scale along with tweaking the Blurred Luminance Blend to get the desired look. It’s not a perfect solution with a perfect result but you can tweak the settings to get the approximate look that you want. Plus you can play with Directional Light intensity to add more look variations and find a middle point where it looks as close as you want it to

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