Where did you read this? 5.1 supports higher quality reflections (including hardware raytraced hit lighting) on translucent materials, but that doesn’t really mean having translucent surfaces represented in the Lumen scene.
Where did you read this? 5.1 supports higher quality reflections (including hardware raytraced hit lighting) on translucent materials, but that doesn’t really mean having translucent surfaces represented in the Lumen scene.