Hey guys, any idea why an object using translucency e.g, a vase, disappears when i check the scene In 'view lumen scene" I thought 5.1 supported ray traced translucency?
Obviously perfectly fine in lit mode. Was just curious
Cheers.
Hey guys, any idea why an object using translucency e.g, a vase, disappears when i check the scene In 'view lumen scene" I thought 5.1 supported ray traced translucency?
Obviously perfectly fine in lit mode. Was just curious
Cheers.
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Where did you read this? 5.1 supports higher quality reflections (including hardware raytraced hit lighting) on translucent materials, but that doesn’t really mean having translucent surfaces represented in the Lumen scene.
I’ll give a bit of a technical explanation if I may:
So essentially, any surface (even Niagara fluids, I’ve tested it) can receive lumen reflections, but only surfaces either covered by the surface cache or hit lighting can cast reflections.