Hello, I am getting this problem - in lit mode there is visible strong light leaking, surface cache shows direct light hit - that happens only at specific 16h solar time (direct light/sun position). The place should be well covered with another floor above and the geometry is boxed out from separated pieces (optimized for lumen). Happens with both RT/VSM shadows best scalability settings. Does anybody have some idea please?
and here is image that show another level above exposed