Can anyone tell me why this issue is happening?
The lighting and shadows change when objects come to within a certain distance away from the camera.
I have virtual shadow maps enabled. I’ve tried all sorts of distance settings
I’m using UltraDynamicSky
That’s just how lumen works, it culls things once they get a certain distance from the camera. You can generally increase it by upping the trace distance and lumen scene size in the PPV, but if that’s not making a difference, than it may be something more esoteric. Are your scene objects nanite?
I’ve bumped the Max Trace Distance in my PPV, UDS and cinecamera actor way up to test this and nothing is changing anything. And no no nanite at all, my actual model is made up of many static meshes and geometry caches
Just as a quick check, do you notice a difference in the look of your scene when you switch your bloom method from standard to convolution?
No nanite will make a difference, lumen often thrashes and culls things a lot sooner if things are not nanite. Also VSMs perform far worse. If you can make something nanite, you generally should.
Since in the view above on left side you can see the boat disappearing, this reminded me encountering a similar situation, and the way I solved it was to change a CVAR related to raytrace. Even though I did not had raytrace shadows. I think something with raytrace angle something. I changed a number in that CVAR - and all of the sudden objects stopped disappearing in that small left view.
And then the shadows stopped popping in and out.
I’ve found the magic console variables on another post:
These two CVARs seem to sort all my issues!
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