Lumen scene black

Hi, Im following a tutorial online in which im making a house. I followed all of the steps that the guy that made the tutorial told me to do. When he switches on “Lumen scene”, he gets this result.

When i do it; i get this weird very dark result.

Does it have something to do with the fact that im working on a lower-end laptop?

Would love a response!

Hi Ritterbecks,

That ‘video memory has been exhausted’ message is a red-flag but I’m unsure if it’s related.

Try clicking on Settings → Engine Scalability Settings → Epic

In my test project, switching from High to Epic makes the difference. I’m assuming that on Epic setting the number of Lumen light bounces is increased.

Cheers!

I am not sure how this would happen, but make sure to check for ray traced lighting is on set to default as it can make lumen go haywire. Set the default lighting to lumen as well as reflection and indirect light to lumen or default. Could also be a glitch try making a new project, that is also worth a shot. Please do let me know if you find anything else regarding this.

Hi there @Poizan ,

Thanks very much for your help! but it probably is because I’m using a GTX 1050, which is - according to the technical details document of unreal engine - not suitable for software ray tracing (requirement of a GTX 1070 or higher), and also not suitable for hardware ray tracing cause its a GTX and not an RTX. plausible?

As @Astrotronic noted: This is because you are using “High” scalability.

On high scalability, radiosity is disabled in the Lumen scene (this can be proven by just looking at your engine scalability ini file). You can change this with the cvar: r.LumenScene.Radiosity 1

1 Like