Lumen reflections glitching in stereo rendering right eye

This question was created in reference to: [Bright “Flares” on geometry of right eye with Lumen and Instanced Stereo in [Content removed]

Regarding referenced topic, issue is still observed in stereo rendering in 5.5.4 version

Issue doesn’t occur after setting CVar “r.Lumen.Reflections.Allow 0”

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Steps to Reproduce
Download LyraStarterGame

Choose RHI D3D12

Run game with -emulatestereo

Go to main menu (front end)

Observe flaring glitches in right eye

Thanks for the report, we’re aware and have a ticket for it here: Unreal Engine Issues and Bug Tracker (UE\-220474)