Lumen on Pascal vs Turing

Hey all. I wanted to know if there was any information on what LUMEN features will be absent when using lumen on a pascal GPU [1080] vs Turing [2080]

Im working on a project right now and feel there is increased noise in the shadows [turning off VSM remedies this but changes the lighting quite a bit] wanted to discuss if LUMEN on pascal is very different to Turing when working on cinematic scenes.

On 10 series cards Lumen won’t be able to use Hardware Raytracing (or the features that rely on it, like Hit Lighting for reflections)

Otherwise there should be no difference. VSM is not part of Lumen, but I also wouldn’t expect any difference in VSM either.

Yeah this is what i assumed as well, thanks for the clarity