Lumen Medium causing black flickering artefacts

Summary

When the cube floor model is at exactly world origin 0,0,0 and the top face of the floor is at zero. Then you will get this black flickering occurring when using lumen medium specifically. If the floor is moved up or down a few units the flickering stops so that’s a work around.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Go into the first person level template, enable medium scalability. Put a lot of shadow casting objects in it, a large one to cast some big shadows and tall thinner ones also in the shadow of the large object, this can perhaps make this worse. Ensure the floor is at 0,0,0. Then move your camera around at a relatively fast pace.

Expected Result

No flickering black splotches on the floor when the camera moves in lumen medium scalability.

Observed Result

Currently we see blocks of black colour flickering as your camera moves in lumen medium scalability.

Affects Versions

5.8

Platform(s)

Windows

Additional Notes

I tried to attach a video link but it would not attach.