Lumen Lighting render issue

I’m not sure if this is a ‘light leak’ issue or just an issue with my movie render queue settings.

This is how my scene looks in the viewport (lit mode)

And this is what happens in the render, you can see a glow appear around objects.

There are other issues in other shots like these streaks

If anyone knows why this is happening or what I need to adjust to fix it I’d really appreciate it!! I’ll add screenshots of my render settings below:


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1 Like

Try adding Game override in movie render queue that should solve it


@DeadShot_8698 I gave that a try with default settings but it still has the same issues :confused:

For the time being I think i’ll just pathtrace my shots with the cvar: “r.RayTracing.Nanite.Mode 1” to make the nanite render correctly

Can you add the Game Overrides menu but disable it by clicking that yellow knob to the right next to the Game Overrides name?

hmmm im not super sure what you mean Shaun, turn game overrides off? I got my render out with path tracing but soon I’ll want to render a video (typically difficult with pathtracer noise, although I haven’t tried it in recent versions) so hopefully someone will know what’s causing the odd glow around objects, I can only assume its something to do with indirect GI bounces but I wonder why it only happens so extremely in the render and not the viewport