Using UE5.0.3, I already wondered how one can create fast light effects - as Lumen relies on caching and accumulating over multiple frames.
Doing a test shows, that a simple point light takes around a second to really switch off completely - that’s too long for effects like a switched off flash light, or lightning flicker effects as found in many environments.
The only settings I can find are those in the Post Process Volume: Lumen Scene Lighting Update Speed and Final Gather Lighting Update Speed. as shown here:
Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.0 Documentation
Unfortunately, these do not have a noticeable effect, even when setting to really high values.
So, requiring these effects in a game looks like a no go decision for Lumen?
Thanks for some insights.