Hi, I’m dynamically creating the walls of a room starting from 1x1x1 cm cubes and scaling them according to a widget input (measure unit: cm). I have a directional light and a skylight(both movable) with skyatmosphere.
I’m getting this result with lumen enabled:
If I build the room with the engine default cube everything looks good:
With the screen space global illumination (beta) both the rooms look fine.
Do you have any idea about this behaviour?