Lumen GI is screen space?

Ok, so got some time at the PC. Here is en example of the issue:

First image with sun spot on plane. This is what we want consistently when moving the camera:

How it looks with Visualize | Lumen Scene:

Now with r.Lumen.DirectLighting.ForceOffscreenShadowing 1 :thinking:


Notice the floor is completley black here.

Result when looking up enough for sun spot on plane to go off screen:


Notice how room got darker and all bounce light from floor is gone.

Now fixing the issue, this is how the floor should look in Visualize | Lumen Scene with the console command active:

Now this is the result when looking up:

Now Lumen preserved the light bounces from the floor even when the Sun spot is off screen.

Video of me breaking and fixing the floor for Lumen: https://www.youtube.com/watch?v=pYIpFcahGo8

Hope this helps.

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