Hi guys!
I was testing Lumen in a cave made from Megascans models, and I noticed that indirect lighting is doing some weird effects when moving the camera up and down or navigating through the map.
I’m afraid it has something to do with screen space calculations or something like that, but I’m very far from being sure of this, so I would be very grateful if you could help me in this topic.
I attach a video of the effect I mentioned and pictures of the lumen scene view so you can check a little bit more information.