I was testing Lumen in a cave made from Megascans models, and I noticed that indirect lighting is doing some weird effects when moving the camera up and down or navigating through the map.
I’m afraid it has something to do with screen space calculations or something like that, but I’m very far from being sure of this, so I would be very grateful if you could help me in this topic.
I attach a video of the effect I mentioned and pictures of the lumen scene view so you can check a little bit more information.
I believe this is related to auto exposure. I saw somewhere to set the minimum and max brightness levels to the same value to eliminate/reduce the effect.
I’ve tried what you propose, but I’m afraid the effect still there. I have to add that I’ve tried disabling Lumen screen traces as well but it does not improve the issue.
These are the settings I’ve tried for the exposure.
From what im seing, and if the problem is no related to the auto exposure, it might be a light render problem, you can try and make the ligh to not desapear when the camera is no looking directly at it, you can find the answer in the following post
From my experience, I am almost certain it’s an SSGI issue. Why it isn’t propagating light via the lumen scene I am unsure, but that appears to be an issue.
Try the command lumen.screenprobegather.screentraces 0 and see if the lighting dissapears entirely. If it does, then you know it’s SSGI.