using static rect light with radius of 1000, I tested and Radius is in camera range so that shouldn’t be a issue
Any solution or Hint of where to look to would be appreciated, Thank You
This can be done in the Project Settings > Rendering section.
Look in the Culling properties tab under Min Screen Radius for Lights. The default is 0.03, but you can try lower values to get the results you desire.
Thanks man I tried changing these values but unfortunately it didn’t work, on plus side I got to know there’s many settings that I can access through here
Put your light as Movable, even if it’s not very important. Have you checked “Use hardware ray tracing when available”? And are you using Epic or Cinematic scalability settings?