Unreal Engine 5.7 brings full Lumen Global Illumination and reflections to runtime-generated meshes — even in VR.
Hello there! Very impressive! Would you mind letting me know what Anti Aliasing Method you’re using? I’m also using Lumen GI in my project and I’m having issue getting clarity. FXAA is very noisy, while TAA is stable but blurry, and TSR is only rendering in one eye for me.
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Thanks :)! I’m using TSR with Lumen GI in VR.
I had the same issue at first where TSR only rendered in one eye. In my case it wasn’t actually Lumen or TSR itself — it was a conflict with NVIDIA Streamline. Disabling Streamline Core fixed the one-eye rendering issue for me. After that TSR worked correctly in both eyes.
I still have DLSS Super Resolution and NGX/Streamline Common enabled without issues.
It’s not in standalone right?