Unreal Engine 5.7 brings full Lumen Global Illumination and reflections to runtime-generated meshes — even in VR.
Hello there! Very impressive! Would you mind letting me know what Anti Aliasing Method you’re using? I’m also using Lumen GI in my project and I’m having issue getting clarity. FXAA is very noisy, while TAA is stable but blurry, and TSR is only rendering in one eye for me.