Hello team,
Until now we are working with version 5.3 of the engine.
With all the features that were proposed in version 5.4, 5.5 and 5.6, we decided to launch a new project on version 5.5.
We encounter issues with the use of lighting channels when we switch to ‘Global illumination Hit Lighting’.
When a light is on light channel 1 and the entire environment is on light channel 0, the light emits indirect while technically it does not touch any surface.
We do not have this problem with surface cache.
Thank you !
Best regards,
Jeremy Duchesne