Wow, thank you so much for your reply @Krzysztof.N !
I just disable temporal accumulation in some scenarios, like when wanting to experiment and to try to get more ‘sharp’ or accurate details (I did in Lumen too, for example, but also increasing other values to compensate). In summary, to get a higher (but expensiver) quality. In this certain case, I just disabled it to check how it could look ‘increasing’ its quality, by this method, and then, I noticed Temporal was the responsible of pixelation. I love to try and play with almost every cvar (the cvar was r.ManyLights.Temporal 0).
Can’t wait to test it!!! (Still not updated in Github, if I’m not wrong).
BTW: In some additional tests I’m making before that update, ManyLights doesn’t seem to correctly project the shadows of a 2D text (maybe it’s not working with masked materials, in general?).
In addition, is it also possible that it is not working for directional light sources? It seems to apply to all lights’ shadows, except to those projected directly by the sun.
Great, but just for curiosity: why the need to clamp it, if it already has its default value into the budget margin and/or if it’s just optional to developer criteria. I mean, is it not just enough to only advice it to the developer, but let him the freedom to bypass it? Or only camp it if platform is not equal to PC?
Sorry; confirmed it’s not Lumen related (I thought it was only happening in combination with Lumen). But please, could you have any possibilty to link the post to any RT shadows engineer? I have reported it twice, months ago, but just ignored (as usual in the bug report form). I would be very glad if you could spread the word.
Quite, I think! You could make a survey to check it and I’m sure it will have many votes, if well explained, documented and compared. Lot of users have already shown their concern about emissives, even if it will only disable it partially (world traces), but it would be always helpful, in any sense, I’m sure. (I hope it’s not very very complicated to add , but I understand your vision too).
Thank you very much!