Oh, is this still happening? I reported it long time ago and it looks like an important thing.
Stunning work, btw @Krzysztof.N ! Thank you very much for making this possible.
PS: Megalights num samples per pixel doesn’t allow a value of 8? I don’t notice any visual nor performance difference between 4 and 8.
Noticed too some silhoutte artifacts in some unknown situations, depending on angle (using new megascan unfinished building):
Fine:
Artifact (just a slight angle difference). The effect can be even much more noticiable/longer than in this screenshot:
I think it’s related to Nanite Tessellation behind. It also happens at some screen edges.