that’s too much details, imho. do you really need perfect reflections on those chrome knobs? in a game setting? or are you advertising chrome knobs. hmm
Unfortunately, kinda. This is also ignoring the point it’s not functioning as I see it working in all the demos and tutorials. I have followed multiple youtube tutorials to the T, and theirs looks like metal whereas mine does not.
Are the handles and knobs supposed to be chrome or rough/brushed metal?
They are meant to be chrome
The legacy raytraced image is showing pin sharp reflections (roughness of 0) while the Lumen image appears to have a higher - but still low - roughness (maybe like 0.1)
In the screenshots I changed the material constants so the metallic was 1 and the roughness was 0. I also disconnected the A̶l̶b̶e̶d̶o̶ (EDIT: Meant to say ambient occlusion) and normal. This means it was just the colour, and two constants. The only thing changed between screenshots was the reflection type (Lumen>Raytracing) and they look completely different, hence the post.
Any raytracing on rough metallic surfaces is going to look worse that smooth, lumen or not. Here is an image of a 0 roughness metal with Lumen, looking sufficiently metallic.
How have you done this? I switched from the oven model to spheres and no matter what I do it’s a fuzzy mess. Even the materials inside the Unreal content demo look terrible on my computer and I don’t know why. I have a RTX 2060 which I think should be able to handle this completely fine?
The material applied to the sphere:
Lumen:
Raytracing:
This is the exact same sphere, same material, only the reflection method changed. This is the best the Lumen sphere looks, the more you pull away the worse it becomes. Lumen reflection settings (I went through like 10 different combinations of values, I couldn’t tell any visual differences apart)
I have reinstalled the engine twice, downgraded, etc. Would it be possible for you to send me the project with the metal sphere you have?
Oh, and the 1st image was Lumen, 2nd was RT.
I really wished mine worked like that lmao
EDIT: Also updated graphic drivers to latest with no change
Another photo of the Lumen sphere from further away, can’t even see the cube in it’s surface
Raytracing: