I searched this thread and the bugs and issues page, but couldn’t find any occurences. Sorry if I missed something.
Do the devs already know about the issue mentioned in the following thread? →
[Lumen] Some odd light culling(?) behavior
I need to extend all my local lights attenuation radius’ and I can’t use global light sources for interior.
As soon as I’m facing away from the global light source, all light bounces from the respective window are getting culled. The workaround for local light, as mentioned in the thread, is to increase the attenuation radius until the culling doesn’t matter, which isn’t optimal in terms of overlapping lights performance.
Disabling screen tracing doesn’t fix the issue.