[Lumen] Unusual light culling(?) behavior
Lights in Lumen seem to be a bit sensitive to placement, if they’re too close to a wall and the light frustum isn’t on screen (I think?) it seems like the light will just get completely culled when the camera pans away. Rotating the light so that the frustum is in view of the player solves the issue, but it can also be solved by simply moving the light an additional 10cm from the wall.
Video of the issue (note that the light is already 10cm~ from the ceiling)
I guess the solution would be to just make sure the light is always a minimum of 20cm from a wall. Just wondering if this is by design.