We have caves with emissive walls and in editor the whole cave is lit up from these emissive thanks to lumen. Once we make a packaged build however there’s no light in the caves whatsoever it’s just emissive walls in pitch black darkness. We get beautiful shading outdoors. It’s obvious lumen is on, the difference is quite stark when we type r.lumen.diffuseindirect.allow 0 to AB test. I also tried turning the radiance cache on in the packaged build and it made no difference. The only thing that made a difference was turning on screen traces and the screen traces produced *some* bounce lighting but the quality of it was not good compared to what we have in editor with screen traces off.
I’ll share our configuration -- though I would have expected anything we set in defaultengine.ini to affect *both* client and editor equally.
r.Lumen.BilateralFilter=0 r.Lumen.Temporal=0 r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.DiffuseIndirect.SSAO=1 r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.05 r.LumenScene.GlobalSDF.CoveredExpandSurfaceScale=0.3 r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale=0.3 r.LumenScene.Radiosity.ProbeSpacing=8 r.LumenScene.Radiosity.HemisphereProbeResolution=3 r.Lumen.TraceMeshSDFs.Allow=0 r.LumenScene.SurfaceCache.AtlasSize=2048 r.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScale=50 r.LumenScene.SurfaceCache.CardMaxTexelDensity= 0.1 r.LumenScene.SurfaceCache.CardMaxResolution=256 r.LumenScene.SurfaceCache.CardCaptureFactor=32 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200 r.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbes=96 r.Lumen.TranslucencyVolume.RadianceCache.ProbeAtlasResolutionInProbes=88 r.Lumen.ScreenProbeGather.DownsampleFactor=32 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.IrradianceFormat=1 r.Lumen.ScreenProbeGather.StochasticInterpolation=1 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0 r.Lumen.ScreenProbeGather.ScreenTraces=0 r.Lumen.ScreenProbeGather.RadianceCache=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.TranslucencyVolume.GridPixelSize=64 r.Lumen.TranslucencyVolume.TraceFromVolume=0 r.Lumen.TraceMeshSDFs=0 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True