Hello Community,
I have got a problem with light leaking through the roof after a specific distance from the camera, as shown here:
Far Distance
Close Distance
Shot from outisde
Roof mesh is using Nanite.
I tried to fix it by lowering the needed screen percentage, but it didn’t work.
I tried enabling raytraced shadows, which worked but destroyed the volumetric fog.
I tried playing around with the View Distance Settings, but it didn’t work.
I tried setting up 2 direcitonal lights, one for volumetric fog, one for raytraced shadows. They overwrote each other somehow, only one worked, so all in all, it didn’t work.
I tried lowering the roof, it didn’t work.
I tried r.ForceLOD 1 and r.ForceLODShadow 1, it didn’t work.
Is there any way to just raise the view distance the camera is using? The performance cost is irrelevant as this will be a rendered scene.
OR
Is there a way to use ray traced shadows together with volumetric fog?
Thanks in advance,
Yazzin.