Hello !
I’ve got a map with a directional light + landscape
I don’t use VSM (cost too high).
Scene is fine, but if i do a large structure under the landscape, the shadowdepht will be superhigh (cause the directional light will cast over every structure of the bunker).
I’m looking for any advice on how we can precisely win performance on this scenario
I’m thinking probably the easiest idea is to play with lightning channel, OR turning off the directional light when we have reach a point in the bunker.