I’m having some real pain trying to get Lumen working correctly. I’ve set it all up so both a directional light and skylight are lighting up the scene. On the outside of my environment it looks perfectly fine, but internally it is incredibly dark, almost as if it isn’t bouncing any light.
Does anyone have any ideas why this might be happening?
Additionally, are you using an HDRI dome possibly? Currently, having one (even if it does not cast shadows) may cause issues with indirect lighting aka light to not bounce in interiors.
Any additional specifics about your scene you can provide may go a long way in solving your problem.
Afraid not. I’m running this on Windows 10 (I have also tried it on Windows 7 with the same results)
I did wonder if it was the original Project being in 4.27 and upgraded to 5.1. However I rebuilt the Project with the same props and lighting setup in a fresh 5.1 Project and I get the same results
Even in that case, at least screenspace should kick in and illuminate the scene, but even for that it looks way to dark - although there is some bouncing visible on the ceiling and the corner.
I wonder, if the glass is blocking it, or Lumen for whatever reason getting thrown off by glass and windows. There was another thread regarding glass and Lumen not working properly together: