Hello, im hoping someone can help me with an issue I am having here. I designed this wall piece and used Substance Painter for the textures. Below you can see the baking is good, and I have no issues on the corners of the model.
However, as soon as I bring it into unreal engine 5.1, for some reason I am getting this weird artificats on the edges. I am using Lumen. The green channel is flipped as the normal map is openGL. So I know thats all correct. But for the life of me I can not understand why the reflections are giving me this weird issue on the edges of the model. I think its got to do with the normal map. But I dont know what it could be.
I did at one point think it was a bent normal problem as substance painter now has the ability to bake it in, but I removed the bent normal map and I have the exact same issue.
This is a big head scratcher. Some help would be amazing.