More informations:
I am using only Lumen (No raytracing).
I have enabled High Quality reflection in the project settings.
I tried to play with reflection resolution - it do not change anything.
Hi, I just encountered this issue. Indeed it seems that Lumen can’t have any rough reflection when using a translucent. That is … very very sad. Did you find any workaround to this problem (using Lumen ofc) ?
Yeah this is how modern next gen graphics looks like. You need a NASA computer for not being able to render stuff that you was able to render a couple years ago on a slower and cheaper machine.
Lumen just can’t do proper translucent reflections.
Now we’re not only cant do mirrors in games we can’t do proper reflection on glass.
By the way you can use some PP blur shader for example spiral blur. It woud not affect reflections but at least it will give you similar result (frosted glass) which looks similar to rough reflection.