Hi,
i am trying to learn how to use gaussian splats in Unreal. I use XVerse to import my gaussian splat, but they look really bad. I tried to change sprite_scale, tried to disable Lumen and ray tracing, increased the number of points but nothing helped. I understand Unreal probably won’t show the same quality as native splat editors, but stil this difference in quality seems to me too big. (Especially comparing to tutorials and articles). Maybe someone faced this problems too and found solution?
Thank you
Below I attached a screenshot, where on the left side is the splat in unreal and on the right side is the splat in super splat editor
