I want a good low poly shading, for example, nintendo models are very low poly, but they don’t look low poly in-game.
There’s a way to make that on unreal? Here’s a pic of my problem:
Maybe a shader?
Thanks you ![]()
I want a good low poly shading, for example, nintendo models are very low poly, but they don’t look low poly in-game.
There’s a way to make that on unreal? Here’s a pic of my problem:
Maybe a shader?
Thanks you ![]()
The only way I know is tessellation, that’s the common way in general, I guess, because I don’t know any other possibility.
What i need to change or make for tessellation? And where is that? ![]()
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MaterialNodes/1_12/index.html
UE4 Documentation and Google are your friends ![]()
Normal map bake from highpoly usually. Or face weighted normals. On this 1up you could get far with just smooth imstead of hard edges.