Is it actually required?
Talking with different communities, I get different answers, so I thought to ask it here, as well.
Since Unreal 5.0 is it possible to produce at least a semi competent replicated movement system, that has walk, jog, run, jump, crouch (crouch walk). With Blueprints exclusively?
I am extremely new to the idea of replication, and it has been interesting to try and implement accurate replication with the hover/glide system, wall running system, and or grappling systems I have made for a single player project.
C++ makes me go cross eyed, looking at code, I would rather avoid it until needed, as when I do code, I can only have about 6 lines visible at once, or I get overwhelmed. (stupid ADHD)
There is at least 1 product on the market place that claims to have replicated sprint accurately using blueprints, and even with bad connection emulation, but then others claim that those systems fall apart as you add more players.
Is there some component of multiplayer replication (with movement) that I am missing when it comes to blueprints, because no matter how I script it, it always rubber bands, unless I do C++, the models stutter on the client side as soon as I add any kind of server emulation.
With Unreal Multiplayer comes standard.
(Unless you want to change any aspect of the movement component.)
Would it honestly be that hard for UE to natively include move speeds for Jog, and Sprint as well? Almost everyone who wants to make a multiplayer game will want to add either of those two.