Hey there @martem000 ! There’s a number of things that can cause meshes or parts to disappear in the second screen. I couldn’t find a thread that worked with the grooms that actually had any solutions, but I’ve brought a couple of threads that might give some insight while not providing the solution here.
Material:
So I think I found a solution. The key is to turn on the material to be two sided.
Nanite:
For anyone having the same issue (Though possibly quite rare), as expected, it’s a problem that UE5 has rendering Nanite meshes. The UE5 engine can’t render the same Nanite mesh twice, meaning Nanite is un-usable for Split Screen or Virtual Reality.
In short - The solution is to just not use nanite meshes at all when making games in Split Screen or Virtual Reality (VR) and possibly anything else that uses two renders of the same scene.
Foliage:
When my game goes into split-screen mode, for one of the players grass will not render on their screen. it will render fine for most of the other players, then while playing it will pop back into existence for the one player, and go away for another. It will often disappear in random patches and then come back. I’d like it to be consistently visible for all players.
Any idea what’s causing this?
In the image here, you can see player 1 isn’t rendering the tall grass, while player 4 sees it fine…
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