Loss of MetaHuman hair in Split Screen mode of the second player (right screen)

Hi, I am using Unreal Engine 5.1. I am making a game for two, gamepads are configured, Split Screen vertically is enabled.

The problem is that the hair is not displayed on the right side of the screen for all MetaHumans. At any distance.

Tried replication and forced LOD.
Nothing has helped so far. Maybe you have some ideas?

Hey there @martem000! There’s a number of things that can cause meshes or parts to disappear in the second screen. I couldn’t find a thread that worked with the grooms that actually had any solutions, but I’ve brought a couple of threads that might give some insight while not providing the solution here.

Material:

Nanite:

Foliage:

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Thank you! I tried these tips, but it didn’t work(

I set all hair materials to Two Side.
Nanite in MetaHuman is not enabled.
In the project settings, I turned off the Occlusion Culling setting

It’s possible that Grooms also can’t be rendered twice. Could you open up your metahuman, select the hair grooms and look for an option “Use cards”? This will decrease your quality by a decent margin but should render immediately if my hunch is correct.


Thank you so much! It helped for the guy, but the girl’s hair just disappeared!

I think it is LOD 0, 1 just disappear. The other girl’s hair is displayed with these settings.
But the hair color changes to dark on the guy and on girl #2.

Simplifying MetaHuman also helps. LOD 2 - displayed on all screens. But some hair disappears in this case.

Is it possible to render maximum graphics in Split Screen mode?

Hrm so we learned grooms can’t be rendered twice like other pseudo geometry. Did you make her hair two sided like you did for his? Check the differences between the groom settings and see if there’s anything that sticks out that’s sensible.

Edit: In response to the hair color changing… I have no idea why the cards would change that. You’ll have to compensate in the material most likely.

Thank you so much for your help!

The double-sided material doesn’t help.
But it would be cool to find a solution to use maximum graphics in Split Screen without losing hair maximum quality

I’m doing a bit of digging on if there’s a simple way to remove the limit on groom renders, but I doubt the limit is arbitrary. Like Nanite, some systems are meant to only be able to render once and can cause problems outside of that.