hey guys .
i try to change map for a client with this method :
void UChecking_Offline::test()
{
GEngine->GameViewport->GetWorld()->GetFirstPlayerController()->ClientTravel("/Game/Maps/entry", TRAVEL_Relative, true, FGuid());
}
but after changing map for client my character remain on last map , i did a video to understanding me , look at bullets they don’t move and i can see other players which were in last map !
is like we just move camera to there .
pls help me guys thank you
BP Screenshot :
Video:
[Video Link][2]