Looking to add collision to object moving with Level Sequence

So just bumping this thread as I have not found a way to have static meshes actually push the player when the mesh is moving with a Level Sequence. The mesh just intersects with the player. When the mesh is not moving all collisions are working as normal. Also, if the player runs into the moving object it collides with it. It’s only when the player is not moving that the phasing occurs. And the player can stand on the moving object and move with the mesh fine as well.

I have tried all suggestions in this thread. This does not even work with a simple box created in UEFN that is moving.

I know there has to be a way to have this work. Any suggestions would be great!