So we are designing a world creator and we are looking for a plugin that create a terrain from a heightmap texture at runtime and accepts material(s) for painting grass, dirt and stone.
Does someone know such a plugin?
It doesnt have to be anything advanced, just something that takes a heightmap texture, and creates it in vertices for use with RuntimeMeshComponent or directly creates a mesh from it.
Then we can create tools that modify the heightmap.
It btw. doesn’t have to be for c++, a BP plugin would be fine too.