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    [PLUGIN] Voxel Plugin




    Voxel Plugin is available for Unreal 4.21 and 4.22.

    It brings everything you'd expect from a nice voxel plugin:
    - ultra fast infinite volumetric worlds
    - real time editing of the terrain
    - infinite colors, or up to 256 different materials
    - 2 modes: smooth (marching cubes with transvoxel for LODs) or cubic (with LODs too)
    - full blueprint interface (except world generation which is C++ only or custom graph as blueprint are way too slow, see pro version below)
    and lots of other stuff like save/load, undo/redo...

    All that is available in a free version, which you can grab here: https://gumroad.com/voxelplugin (marketplace version should come in the next few months)

    A pro version is also available, with more features:
    - multiplayer support
    - (procedural) foliage support
    - ultra advanced graph system to generate custom worlds in a few clicks: the graph system supports C++ translation, macros, local variables, textures, curves...
    - multiple importers to import voxels from magica vox, 3D coat, meshes, heightmap, UE landscapes...
    - voxel physics
    and plenty more!

    For more details you can check the official website: https://voxelplugin.com
    You can also discuss with me and the other users on discord (mainly text): https://discord.voxelplugin.com
    You can also follow me on twitter and youtube:
    https://twitter.com/phyronnaz
    https://twitter.com/voxelplugin
    https://youtube.com/voxelplugin

    The plugin also has official wiki and forums:
    https://wiki.voxelplugin.com
    https://forums.voxelplugin.com

    You can subscribe to this forum thread to be kept up to date with the latest releases (it's not rare to have several features updates per week):
    https://forums.voxelplugin.com/viewt...2&t=4&p=57#p57







    Last edited by Phyronnaz; 08-19-2019, 01:13 AM.
    Website: https://voxelplugin.com
    Discord: https://discord.voxelplugin.com
    Twitter: https://twitter.com/phyronnaz

    #2
    Neat stuff!! And, thanks for the source... Great learning tool.

    teak
    "A little bit of nonsense now and then is cherished by the wisest men..."
    -- Willy Wonka

    Smooth Zoom Camera Plugin for 4.22 here.

    Comment


      #3
      Most kind of you to share such a wonderful resource.

      Thanks!
      Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

      Comment


        #4
        great job !

        Comment


          #5
          I was thinking in a personal game with something like this for a while, and this is a majestic resource for marching cubes dude, excellent community as usual, thank you very much sir
          Last edited by ZkarmaKun; 08-11-2017, 10:55 AM.

          Comment


            #6
            Added basic multiplayer and load/save

            Website: https://voxelplugin.com
            Discord: https://discord.voxelplugin.com
            Twitter: https://twitter.com/phyronnaz

            Comment


              #7
              This looks great - nice work!
              Storyteller - An immersive VR audiobook player

              Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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                #8
                Super-cool stuff, thanks for sharing!
                "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
                RTS Camera C++ Tutorial

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                  #9
                  Is it possible to use an existing terrain as input for a voxel terrain?

                  Comment


                    #10
                    Should be easy to do, as long as you know how to recover the heightmap from the terrain.
                    Website: https://voxelplugin.com
                    Discord: https://discord.voxelplugin.com
                    Twitter: https://twitter.com/phyronnaz

                    Comment


                      #11
                      nice work!
                      thank you really much for sharing it

                      is there a way to generate a procedural terrain via BP? maybe using noise? right now i'm only able to generate a flat landscape


                      ps: i'm not able to get the save system working using UE 4.17.1
                      i tried it with master branch and Voxel.zip (VoxelContent.zip)

                      Comment


                        #12
                        Originally posted by Phyronnaz View Post
                        Should be easy to do, as long as you know how to recover the heightmap from the terrain.
                        I'm not only talking about the heightmap, but the terrain material as well
                        So there is no procedure implemented to transfering an existing terrain to a voxel terrain?

                        Comment


                          #13
                          This looks like nice job, one question in your video seems like have problem of performance with the LOD system at go away ?

                          Ty for this.
                          Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
                          Hevedy - Image Tools: https://hevedy.itch.io/imagetools

                          Comment


                            #14
                            Originally posted by OmniMachina View Post
                            nice work!

                            ps: i'm not able to get the save system working using UE 4.17.1
                            i tried it with master branch and Voxel.zip (VoxelContent.zip)
                            yeah, save system works!
                            i messed something up in the rebuild process, works perfect now

                            Comment


                              #15
                              So there is no procedure implemented to transfering an existing terrain to a voxel terrain?
                              Not yet, but transferring heightmap should be doable. For the materials however, it would require some work as terrains are using UVs while I'm using triplanar projection.

                              is there a way to generate a procedural terrain via BP?
                              I just modified the VoxelWorldGenerator to inherit from UInterface, so that blueprint can be used (see https://docs.unrealengine.com/latest...ingInterfaces/). But using blueprints affects performance and limits terrain size (blueprints loop limit).

                              your video seems like have problem of performance with the LOD system at go away
                              This is because camera is going too fast. There is no lag when going at a normal speed. Various parameters can also be tuned to decrease quality and improve performance.

                              yeah, save system works!
                              Website: https://voxelplugin.com
                              Discord: https://discord.voxelplugin.com
                              Twitter: https://twitter.com/phyronnaz

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